Getting an Image on the Screen. Last Updated 3/18/ Now that you’ve. Install SDL 2 for Linux command line. Setting up SDL 2 on g++. Last Updated 6/21/ 1)Go download the source for. Render text with TTF fonts in SDL 2.

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Download the media and source code for this tutorial here. We are a subreddit about learning programming, not about recommending hardware. A major issue in multithreaded applications is that you need to make sure that they don’t try to access the same data at the same time.

Lesson 02 Getting an Image on the Screen. In this tutorial we will be setting up the SDL library and creating our first window. A concise but descriptive title. Tutorials won’t compile, what’s wrong?

Do not delete your posts! Everything else they do is OpenGL.

Lazy Foo’ Productions – Getting an Image on the Screen

Lesson 03 Event Driven Programming. I was fortunate enough to get 7 days off for the holidays, but I spent it all catching up doing everything else Lazg wasn’t able to do to during the year when I wanted to spend time clearing out the bug backlog before the year ended.

I work in the gaming industry which is prone to over time and I go to grad school. Here we’ll be copying from the audio device to record and copying to the audio device to play back.


Back to SDL Tutorials. We should probably use more macros to make the process of adding them easier. It may take me a while. If you got an error, include the full error message.

Lazy Foo’ Productions – Texture Loading and Rendering

It’s just more hits for me. I’ll get the other ones up ASAP. No “recommend hardware” questions. If you don’t know these, I have an OpenGL math primer article designed for people that have taken high laxy geometry. This creates a solid color surface from the font, text, and color given.

For my SDL tutorials, you must have a decent handle layz the following concepts: Udemy coupon codes are not referral links! The library file has the Import Address Table so your program can import the functions at runtime. Lesson 25 Capping Frame Rate. I am different point in my life than I was when I started this site. Lesson 04 Key Presses. After your program is compiled and linked, you need to be able to link against the library when you run it.

A dynamically linked library has 3 parts: Why are you using the fixed function pipeline? Finally, the bug backlog is clear. After specifying the name of the target and its dependencies, the command to create the target is on the next line.


Use the “solved” flair instead. It may be until March before I can do any significant work on the site again.

Lazy Foo’ Productions

Now that we know how to load and blit surfaces, it’s time to make our blits faster. Things are getting hectic at work again. In this tutorial we will make a minimalist OpenGL 2. Sorry but they are no longer being updated. Here we’ll be setting a function to be called back after a certain amount of time.

Finally at the bottom we have our target compiling using all of our macros. It is possible to render hardware images but it’s a bit more difficult so we’re going to learn it the easy way first. The working directory is where your application thinks it is operating. Here we’ll start handling user input by allow the user to X out the window. Consider work is ramping up to get something shipped before Christmas, it’s going to take a little longer than already expected to get things finished.

Can I use Lazy Font? Lesson 40 Texture Manipulation.